It's only been six months since Warhammer 40K: Space Marine 2's well-received arrival, but developer Saber Interactive would already like you to know it's working on a sequel. Yup, Space Marine 3 ...
What are the best Warhammer 40K games? Games Workshop’s grimdark futuristic universe, where everything is at war with each other, is an ideal setting for plenty of games. While the miniature war ...
The history of vacuum tubes in synthesizers goes all the way back to 1939: the Hammond Novachord, one of the first polyphonic synths ever commercially manufactured, relied on an array of 163 vacuum ...
All the 2000s flopbuster notes are here: plenty of CGI to build out the largely gray environments of the prison and the ...
Not one to rest on its laurels, the team over at Kluge Interactive has announced yet another new batch of songs available now in Synth Riders. Though it’s hardly been two months since the ...
If you were looking to trade up your synth pedal, Meris might just have the answer with the newly expanded, the hugely expanded Enzo X. As sequels go, they don’t get any bigger. This is a pedalboard ...
Musically, the album feels equally elusive. Warped pianos, half-heard vocals and buzzing synths help construct a fractured, transient soundscape that dissolves before it fully reveals itself ...
In Warhammer 40K, Space Marines are humanity's strongest warriors, and the members of the Loyalist Chapters are particularly powerful.
Games Workshop is showing off two of the Detachment rules for the Emperor’s Children. Plus some more 40k rules for them, too. The Emperor’s Children are getting six new Detachments in their upcoming ...
He utilizes unique instruments and synths that play on the horror genre in a light and playful manner. It helps the film move along at its breakneck pace by smoothing the transitions between scenes.
When is Warhammer 40k 11th edition coming out? The next edition of Warhammer 40,000 is almost certain to be in the works at Games Workshop, and will likely be released in summer 2026. The firm hasn’t ...