David Brevik, creator of Diablo, reveals insights into early Diablo 3 concepts, including its ambitious MMO-inspired design ...
David Brevik argues the fun of these games "isn't getting to the end, it's the journey." ...
According to Brevik, the pace of Diablo 2 is “great” because it takes the player longer to level up, arguing that slower progression makes it more satisfying when you reach that point, and that too ...
Diablo creator David Brevik has shared his distaste for some aspects in current ARPGs, and said that when the journey ...
Diablo 4’s embrace of live service has stripped out the soul of the series, but it’s not too late to get it back – and quests are the answer.
Diablo co-creator David Brevik has some choice words about new action-RPGs and MMOs that have moved away from the grind of earlier games.
Diablo 4 finally lets the Necromancer become the class players have always wanted them to be – but this wasn’t always the ...
Diablo creator and industry veteran David Brevik explains the issue with the rapid progression of ARPG characters in modern ...
Diablo creator David Brevik explains his original version of Diablo 3 which was very similar to the current Diablo 4.
Diablo 4 ‘s Season of Witchcraft eases the leveling process for seasonal characters depending on the difficulty level you ...