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double * const A_h = (double *)malloc(size * sizeof(*A_h)); double * const B_h = (double *)malloc(size * sizeof(*B_h)); double * const C_h = (double *)malloc(size ...
texture A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to vertical surfaces. See texture() for what named textures ...