Diablo creator says speedy player progression in current ARPGs has "cheapened the entire experience"
Diablo creator David Brevik has shared his distaste for some aspects in current ARPGs, and said that when the journey ...
According to Brevik, the pace of Diablo 2 is “great” because it takes the player longer to level up, arguing that slower progression makes it more satisfying when you reach that point, and that too ...
Speaking to VideoGamer, Blizzard co-founder and Diablo programmer/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge ...
Steam rolling through hordes of enemies makes for a much worse experience in the long run, according to series creator David ...
David Brevik, lead designer on the original Diablo game and the person most often credited for the ARPG series' creation, isn ...
The VideoGamer podcast can be found on Spotify, and I'll update this page when the episode goes live. You can read more about ...
Blizzard has released a new patch for Diablo 4 that aims to resolve the color issues appearing overly saturated in HDR ...
Diablo co-creator David Brevik has some choice words about new action-RPGs and MMOs that have moved away from the grind of earlier games.
Diablo creator and industry veteran David Brevik explains the issue with the rapid progression of ARPG characters in modern ...
Although its predecessor had one, Path of Exile 2 lacks a transmog system, and this may be for the best at this time.
Diablo 4 finally lets the Necromancer become the class players have always wanted them to be – but this wasn’t always the ...
Season of Witchcraft appears to have caused an old Diablo 4 farming method to re-appear, but do you actually want to use it?
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