Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a ...
John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
John Carmack, former CTO of Oculus and legendary programmer, isn’t shy when it comes to voicing his opinions on all things XR. To Carmack, Meta’s block-slashing rhythm game Beat Saber (2018 ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...
John Carmack, a key player in Meta's venture into virtual reality, is coming to the defense of Oculus founder Palmer Luckey — about eight years after the tech giant fired him amid scrutiny ...
His later work with Oculus VR and Armadillo Aerospace is ... Granted, it's Quake-era id Tech 2, but we don't have that without Carmack, John Romero, and the rest at id Tech, either.
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...