Video art has been a creative and exciting media since its appearance in the mid-1960s. The introduction of the Sony Portapak, first used by Nam June Paik in 1965, gave artists the means to ...
Game Art, and Video Art. The Kinetic Imaging core includes coursework in illustration, AR/VR, coding, 3D modeling, world building, sound art, installation, and performance art. The Video Art track ...
A Mumbai-based collective’s experimental videos transform surveillance tools and TV networks into community-driven devices.
Richard Kramlich, a Bay Area venture capitalist who used his wealth to amass one of the most significant collections of video art worldwide, died on February 1 at 89. His death was announced by ...
QAGOMA's flagship program. This year it features more than 500 works from artists in more than 30 countries, including Nepal, ...
How early video artists used loops to explore the self-reflexive nature of the medium was discussed by USC Aiken art historian Dr. Jeremy Culler at the university’s “Aiken in the Alley ...
Whether your interests include digital narrative or documentary filmmaking, hand drawn or stop motion animation, video art, or installation video, our program will expose you to a breadth of knowledge ...
In many ways it’s what you expect from a traditional video game – but the art in the game is stunning and this goes to the heart of its appeal. Artist Ely Cannon, whose job it is to decode ...